![]() Haunted Soul Origin Spells ➜ In your list and always prepared:.Those who survive the ordeal form a symbiotic relationship, harnessing their power while having their soul slowly drained away. Haunted Souls are sorcerers whose innate abilities draw malevolent spirits to them. The sacrificed Hit Points are recovered after a Long Rest. Offering to the Rift ➜ You can use your Bonus Action to sacrifice 5 Hit Points, in order to regain immediately one sorcery point.Rift Deflection ➜ You can use your Bonus Action to spend 1 sorcery point to become harder to hit and achieve better saving throws, until the start of your next turn.If you roll a 20, your spell slot is not spent. Rift Magic ➜ Immediately after you cast a sorcerer spell of level t to 5, roll 1d20.Child of the Rift Origin Spells ➜ In your list and always prepared:.The very nature of the Rift also changed them deeply, as they are not only flesh and blood, but also mana, light, and shadow. You must complete a Long Rest to use this ability again.Īnother effect of the Rift and its cataclysmic closing was that some people around it were affected in their blood, gaining an innate ability to cast spells, but In an instinctive way. Mana Tap ➜ When you finish a Short Rest, you can regain a number of Sorcery points equal to half your Sorcerer levels (rounded up).You need to take a Short Rest to recover this power. On a successful hit, the target creature takes 1d10 + your charisma modifier Force Damage, and you regain 1 Sorcery Point. Mana Drain ➜ Make a melee spell attack.Mana Absorption ➜ Your Charisma modifier is used (if higher) instead of other ability modifiers on your saving throws against spells and other magic effects.Mana Painter Origin Spells ➜ In your list and always prepared:.Whereas their enemies call them mana stealers, they are truly artists of magic. They learned to channel scarce mana to cast spells, create potions or scrolls. Draconic Resistance ➜ You gain resistance to the damage type of your ancestor for an hour, at the cost of one sorcery point.īorn out of the mana starvation that followed the cataclysm, certain dwellers of Solasta learned to drain magic from all that surrounded them, locations, objects and even people.Elemental Affinity ➜ When dealing spell damage matching your draconic ancestor, you add your Charisma modifier to the total. ![]() Draconic Resilience ➜ You gain one additional hit point per level and your armor class is 13+ Dexterity bonus when you are not wearing armor.Draconic Knowledge ➜ You speak Draconic.Your dragonic ancestry grants you affinity to a specific damage type: Dragon Ancestor Choice ➜ Select the type of dragon (and associated damage type) of your ancestor.Draconic Bloodline Origin Spells ➜ In your list and always prepared:.Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Your innate magic comes From draconic magic that was mingled with your blood or that of your ancestors. These Sorcerer subclasses are granted at level 1. Additional Metamagic ➜ Learn another Metamagic option.Ability Score Choice ➜ Choose between increasing your ability scores or gaining a bonus feat.If the source spell targets one creature only, this adds another target. Can cast a main action spell with a bonus action instead, though you can’t cast another spell during the same turn (except for cantrips). Can force a creature to roll the saving throw with disadvantage. Doubles the duration of a spell lasting 1 minute or more, to a maximum of 24 hours. All damage dice rolls of 1 or 2 are rerolled, keeping the new result. Doubles the range of a spell or changes the range of a touch spell to 4 cells. ![]() Allied creatures affected by the spell automatically succeed in their saving throws against your spell. You gain two Metamagic options of your choice.
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